Cool Modelling Geeks,
this is : http://wow3d.blogspot.com
Modelling & Animation!
Proud Production of Temasek Academy, TJC's Integrated Programme.
:D
IT'S INCREDIBLE.
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Thursday, January 31, 2008
about:
Introduction to the oh-so-tedious process,
3D modeling and animation has been fruitful since the start of attachment. Just in these short two weeks, we have learnt many concepts regarding modeling and animation. Our class began with basic things like coordinate systems and viewports. Mr. Ahmad taught us how to navigate through the program 3dsmax, telling us the shortcuts to certain things and making modeling/animating easier for us. He also advised us to use a three-button mouse so that we could navigate the viewport much faster. After the real basics, Mr. Ahmad went on to elaborate about terms used in modeling/animating. For example, points are called vertices, lines are called edges, surfaces are usually called polygons, etc. The fun really started when we started building our own fans and animating our own fans. That was when we had the very first hands-on with 3Ds Max. At first we were all really unfamiliar with 3Ds Max and had to plough our way through everything, following very closely to what Mr. Ahmad was doing, every single step and so on. We did not just model fans but also tables (with lamps, photo frames, pots) and later on forks and spoons et cetra, as practice. Then there was the modeling assignment where we had to choose something to model and work on ourselves.
There were many things that we did not seem to know about 3dsmax, so much functions to explore and fiddle with. We grabbed any opportunities (imagine a class of 16, 17 year olds fighting for attention – screaming and waving our hands in the air frantically) available to ask Mr. Ahmad how to model certain parts using what functions, and how do we go about doing it.




