Cool Modelling Geeks,
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Modelling & Animation!
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Thursday, January 31, 2008
about:
Lights, Camera, Action!,
Besides 3D modeling, we have also touched briefly on the fundamentals of lighting, rendering, camera movement, animation and texturing. Each element had its own range of parameters to toggle around.
Lighting involves light intensity and light source, texturing involved mapping of bitmaps through different wrapping methods (planar, cubic, spherical etc.). We refined the texture of our models by making it slightly bumpy and adjusting its specular level and glossiness. Sky lights and additional spotlights were added to light up the object and create shadows.
Animation was a different story altogether. It takes much observation skills to make a 3D object come alive and appear physically and topologically convincing. I have learnt that timing and spacing contributes largely to the weight of an object. It plays a very important role as the realism of a moving 3D object relies pretty much on our perspectives on its effects against gravity.

